3D computer graphics software refers to programs used to create 3D computer-generated imagery. This article only covers some of the software used.

Uses

3D modelers are used in a wide variety of industries. The medical industry uses them to create detailed models of organs. The movie industry uses them to create and manipulate characters and objects for animated and real-life motion pictures. The video game industry uses them to create assets for video games. The science sector uses them to create highly detailed models of chemical compounds. The architecture industry uses them to create models of proposed buildings and landscapes. The engineering community uses them to design new devices, vehicles and structures as well as a host of other uses. There are typically many stages in the "pipeline" that studios and manufacturers use to create 3D objects for film, games, and production of hard goods and structures.

Features

Many 3D modelers are general-purpose and can be used to produce models of various real-world entities, from plants to automobiles to people. Some are specially designed to model certain objects, such as chemical compounds or internal organs.

3D modelers allow users to create and alter models via their 3D mesh. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out.

3D modelers can export their models to files, which can then be imported into other applications as long as the metadata is compatible. Many modelers allow importers and exporters to be plugged-in, so they can read and write data in the native formats of other applications.

Most 3D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes (i.e. animation).

Major packages

A basic comparison including release date/version information can be found on the Comparison of 3D computer graphics software page. A comprehensive comparison of significant 3D packages can be found at CG Society Wiki and TDT3D 3D applications 2007 comparisons table..

  • 3ds Max (Autodesk), originally called 3D Studio MAX. 3ds Max is used in many industries that utilize 3D graphics. It is used in the video game industry for developing models and creating cinema cut-scenes. It is used in architectural visualizations because it is highly compatible with AutoCAD--also developed by Autodesk. Additionally 3ds Max is used in film production, one contemporary film being Kaena: The Prophecy. With its price of around $3500 USD, it is one of the more expensive products in the market for this type of work. 3ds Max is available for Windows. It should be noted that 3ds Max is now being discontinued in production by Autodesk, and that 3ds Max 2010 was the final release of the application. Autodesk Maya (see further down) is now essentially replacing 3ds Max's use, especially within the video games industry.
  • AC3D (Inivis) is another 3D modeling application that began in the 90's on the Amiga platform. While it is used in a number of industries, MathWorks actively recommends it in many of their aerospace related articles due to price and compatibility. Additionally it is the first commercial 3D modeler to integrate full support for exporting models to the metaverse platform Second Life. AC3D is priced in the range of $79 USD and is available for Mac OS X, Windows and Linux. While AC3D does not feature its own renderer, it can generate output files for both RenderMan and POV-Ray among others.
  • Aladdin4D (DiscreetFX), first developed for the Amiga, was originally developed by Adspec Programming in Ohio. It developed an enthusiastic following and sold over 18,000 copies on the Amiga platform alone   . After being acquired by visual effects company DiscreetFX, the package has finally been repositioned as a multi-platform product for Mac OS X, Amiga OS 4.1, MorphOS, Linux, AROS and Windows. It is priced at $99.95 USD and is available for Windows, Linux, MorphOS, Amiga OS 4 and AROS.
  • Blender (Blender Foundation) is a free, open-source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to commercial 3D animation suites such as Maya, 3ds Max, or Cinema 4D. It includes features such as multi-resolution sculpting; retopology painting. Additionally it supports 3D view texture painting; stack based modifier system; flexible particle system with particle based hair; cloth/soft body dynamics, rigid body dynamics and fluid simulation; node based texturing and node based compositing; an integrated non linear video editor; and integrated game engine. Blender is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD, Sun and Irix. It is currently the only 3D animation suite that is supported both on super computers as well as handheld computers such as the Pocket PC (Pocket Blender).
  • Carrara (DAZ Productions) is a mature, fully-featured 3D tool set package for modeling, texturing, scene rendering and animation.
  • Cinema 4D (MAXON) is a slightly lighter package than the others in its basic configuration. The software is claimed to be artist-friendly, and is designed with the less-technical user in mind. It has a lower initial entry cost due to a modular a-la-carte design for purchasing additional functions as users need them. For example, a module called MoGraph allows the user to create motion graphics titles more easily. Originally developed for the Commodore Amiga, it is also available for Mac OS X, Windows and Linux.
  • Electric Image Animation System (EI Technology Group) is a 3D animation and rendering package available on both Mac OS X and Windows. Mostly known for its rendering quality and rendering speed it does not include a built-in modeler. EIAS features the ability to handle very large polygon counts. Recently, the blockbuster film "Pirates of the Caribbean: The Curse of the Black Pearl" and the Television hit "Lost" utilized the software.
  • form•Z (AutoDesSys, Inc.) is a general purpose solid/surface 3D modeler. Its primary usage is modeling, and it also features photo realistic rendering and object-centric animation support. form•Z claims users involved in architecture, interior design, illustration, product design, and set design. Its default renderer uses the LightWorks rendering engine for raytracing and radiosity. form•Z also supports Plugins and Scripts and has rendering support via Next Limit's Maxwell Renderer. It has Import/Export capabilities and was first released in 1991. It is currently available for both Mac OS X and Windows. The price for this software ranges from $1495–$1995 USD based on output quality.
  • Houdini (Side Effects Software) is used for visual effects, and character animation as well as used in Disney's The Wild. Houdini uses a nonstandard interface that it refers to as a "NODE system". Commercial licenses of Houdini include unlimited copies of Side Effects Software's hybrid micropolygon-raytracer renderer, Mantra, but Houdini also has built-in support for commercial renderers like Pixar's RenderMan and mental ray. There are two versions of Houdini, Houdini Escape ($1,995 USD) and Houdini Master ($7,995 USD). For non-commercial users, Side Effects Software offers the free Houdini Apprentice personal learning edition, which places a small watermark on images, and Houdini Apprentice HD, a $99 USD package that does not watermark renders.
  • Inventor (Autodesk) The Autodesk Inventor product line provides a comprehensive and flexible set of software for 3D mechanical design, product simulation, tooling creation, and design communication that help you cost-effectively take advantage of a Digital Prototyping workflow to design and build better products in less time. (Product Page)
  • LightWave 3D (NewTek), first developed for the Amiga, was originally bundled as part of the Video Toaster package and entered the market as a low cost way for TV production companies to create quality CG for their programming. It first gained public attention with its use in the TV series "Babylon 5". Contemporary use in TV production can be seen with the 2004 recreated Battlestar Galactica series and CSI: Crime Scene Investigation. Other well known TV series to use Lightwave are Star Trek Enterprise, Voyager and Deep Space Nine. Lightwave is also used extensively in film production including for recent movies such as 300 and Iron Man. It is priced at $795 USD and is available for both Windows and Mac OS X.
  • MASSIVE is a 3D animation system for generating crowd-related visual effects, targeted for use in film and television. Originally developed for controlling the large-scale CGI battles in the Lord of the Rings, Massive Software has become an industry standard for digital crowd control in high end animation. Recently, the software has been utilized for blockbuster feature films including Happy Feet , King Kong , and I, Robot . It is available for various Unix and Lin

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