Anvil (formerly known as Scimitar before 2008) is a game engine created in 2007 by video game developer Ubisoft for use on Microsoft Windows, PlayStation 3 and Xbox 360.
List of games using Anvil engine
Under Scimitar name
- Assassin's Creed (2007)
- Prince of Persia (2008)
- Shaun White Snowboarding (2008)
Under Anvil name
- Assassin's Creed II (2009)
Technology
Claude Langlais (Technical Director of Ubisoft Montreal) says that modeling is done in 3ds Max for environment and ZBrush for characters. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Anvil has been improved for Assassin's Creed II. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2 , improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system. Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts will also use assets from Anvil to recreate the environment in which the live actors are filmed.
Gallery
References
- ^ VE3D, "Prince of Persia 2008 Information Ubidays 2008"
- ^ a b PC Games Hardware: "Assassin's Creed 2: Engine detailed"
- ^ gamingexcellence.com, Exclusive: Assassin's Creed Q&A - The Scimitar Engine , GamingExcellence, October 25, 2007]
- ^ Autodesk.com, "Ubisoft Assassin’s Creed"
- ^ http://evenements.fr.ubi.com/conference/ Ubisoft E3 Conference, "Convergence"
Anvil Studio Catalog
Download the Anvil Studio user's guide. Click here to see a history of recent changes. Copyright © 1997-2009 by Willow Software. Anvil Studio is a Trademark of Willow Software.
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