Lemmings is a puzzle computer game developed by DMA Design (now Rockstar North ) and published by Psygnosis in 1991. Originally developed for the Commodore Amiga, Lemmings was one of the most popular computer games of its time, and several games magazines praised the game, giving it some of their highest review scores at the time. The popularity of the game led to development of numerous ports to other systems, including most recently ports to the PlayStation Portable, PlayStation 2, and PlayStation 3 in 2006 and 2007, and the creation of several sequels.

The behavior of the creatures in Lemmings is based on the supposed behavior of real lemmings, who by urban legend are believed to go on migrations en masse that eventually lead to disaster. The basic objective of the game is to guide lemmings to a designated exit through a number of obstacles that prevent you from winning. In order to save the required number of lemmings to win, the player must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behavior of other lemmings, or to clear obstacles in order to create a safe passage for the rest of the lemmings.

Gameplay

Lemmings is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, indestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and booby traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the green-haired, blue-shirted lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use. Unless assigned a special task, each lemming will walk in one direction ignoring any other lemming in its way (save for Blockers), falling off any edges and turning around if they hit an obstacle they cannot pass. They die if they fall from a great height, fall into water or lava or off the map, or get caught in a trap; they also die after being assigned the bomber skill.

To successfully complete the level, the player must assign certain lemmings specific skills. The quantity of skill assignments of each type is generally limited, requiring the player to carefully assign which skills will have to be used in order to successfully guide the lemmings. There are eight skills that can be assigned. Two skills stay with the lemming regardless of how they are reassigned: "Climbers" will climb any vertical surface they hit, and "Floaters" can safely fall off from heights without injury. "Bashers", "Miners", and "Diggers" cause the assigned lemming to dig across, diagonally downward, or directly downward, respectively, through destructible material until they emerge into open air, hit indestructible material, or are reassigned. "Builders" create a rising stairway of up to 12 steps, with audible cues when they are nearly done with their task to allow the player to reassign them if a longer stairway is needed. "Blockers" will reverse the direction of all lemmings that hit them, and cannot be reassigned unless first the ground under their feet is removed. (They can be exploded, though.) "Bombers" will continue whatever they were doing prior to assignment, but after 5 seconds (indicated by a countdown timer above their head) they will stop and explode, taking a small chunk out of any destructible environment around them. While the player is able to pause the game to inspect the level and status of the lemmings, skills can only be assigned in real-time.

The lemmings are initially released at a rate predetermined by the level (from 1 to 99), but the player can increase this to a faster rate. The player also has the option to "nuke" all the remaining lemmings on the screen, converting them all to Bombers, either to quickly forfeit in order to retry a level or to remove any Blockers that remain after the rest have been rescued.

The four difficulty groups—"Fun", "Tricky", "Taxing" and "Mayhem"—are used to organize the levels to reflect their overall difficulty. This rating reflects several factors, including the number of obstacles the player has to surpass, the limitation on the number of types of skills available to assign, the minimum rate of lemming release, and the percentage of lemmings that must be saved.

Two-player mode

The original Lemmings also has 20 two-player levels. This took advantage of the Amiga and Atari's ability to handle two mice simultaneously. Each player is presented with their own view of the same map (on a vertically-split screen), can only give orders to their own lemmings (green or blue), and had their own base. The goal is to get more lemmings (regardless of color) into one's own base than the other player. Gameplay cycles through the 20 levels until neither player gets any lemmings home. The Atari ST also has a 2-player mode, one player using the keyboard or the joystick, and the other using the mouse.

Two-player levels are also present in the Sega Mega Drive and Super NES versions, along with some levels unique to those versions and produced by Sunsoft, their developer; some of these levels were also found in Oh No! More Lemmings with other designs.

The multiplayer aspect of Lemmings has been incorporated into the variant Clones which can support up to 16 networked players at once.

Development

Mike Dailly, the first employee of DMA Design and one of the programmers for Lemmings , has provided a detailed history of the development of Lemmings entitled "The Lemmings Story". Dave Jones, founder of DMA Design and more recently, developer of Grand Theft Auto and Crackdown , also has commented on the development and success of Lemmings .

Originally, the concept of the gameplay results as a quick demonstration of being able to create an animated character in a 8x8 pixel box as part of development for Walker , a sequel to Blood Money . Dailly was able to quickly produce an animated graphic showing his creations moving endlessly, with additional graphical improvements made by Gary Timmons other members of the DMA Design team to help remove the stiffness in the animation. One member, Russell Kay, observed that "There's a game in that!", and later coined the term "lemmings" for these creations, according to Dailly. Allowing the creatures to move across the landscape was based on a salamander weapon concept for Blood Money and demonstrated with the animations.

Levels were designed based on a Deluxe Paint interface, which allowed several of the members to design levels, resulting in "hundreds of levels". There were several internal iterations of the levels, each designer challenging the others. Dailly pointed out that Dave Jones "used to try and beat us, and after proudly stabbing a finger at the screen and saying 'There! Beat that!', we ' d calmly point out a totally new way of getting around all his traps, and doing it in a much simpler method. 'Oh...', he ' d mutter, and scramble off to try and fix it." They also sent internally-tested levels to Psygnosis, getting back the results of their testing via fax. While most were solved quickly, Dailly commented that "Every now and again though, the fax would be covered in scribbles with the time and comments crossed out again and again; this is what we were striving for while we were designing the levels, and it gave us all a warm fuzzy feeling inside."

Each of the designers had notable features in their levels: Dailly's level names generally clued the player to what to do (such as "It's Hero Time", suggesting a single lemming was to be assigned all necessary skills to open the pathway to the exit for the other lemmings) and generally required the player to perform several actions at once, Gary Timmons's levels were minimal with popular culture references in the title, and Scott Johnston's levels were generally tightly packed. Dailly was also responsible for the "custom" levels based on other Psygnosis and Reflections Interactive Amiga games, such as Shadow of the Beast , Menace, Awesome , and Shadow of the Beast II .

These "Crossover" levels also used music from those games, though in ports these levels have been removed or altered to remove such references. After they developed most of the hard levels, they then created several simple levels either by copying the existing ones or created new layouts; as Dailly states, "This I believe is where many games fall down today, they do not spend the time making a good learning curve."

Music was created by Brian Johnson, Scott Johnson's younger brother, and Scott's mother was the first voice of the lemmings. Timmons is credited with the official drawings of the lemmings, as necessitated by the need of Psygnosis for box cover artwork.

The two-player option was inspired by then-present games Populous and Stunt Car Racer . They initially wanted to use a null-modem connection between two machines to allow competitive play, but ended up using the ability of the Amiga to have two mouse pointer devices usable at the same time an

Lemmings download - Lemmings computer game

Download Lemmings (Puzzle computer game) and play it on your pc. Lemmings is a computer game produced by Psygnosis in 1991. They are little, they wear in blu and have green hair.

...

Lemmings (video game) - Wikipedia, the free encyclopedia

Lemmings is a puzzle computer game developed by DMA Design (now Rockstar North) and published by Psygnosis in 1991. Originally developed for the Commodore Amiga, Lemmings was one ...

...

3D Lemmings - Wikipedia, the free encyclopedia

3D Lemmings (the North American version is referred to as Lemmings 3D) is a computer game released in 1995, developed by Clockwork Games and published by Psygnosis.

...

PARTIAL FORMALIZATIONS AND THE LEMMINGS GAME

PARTIAL FORMALIZATIONS AND THE LEMMINGS GAME. John McCarthy, Stanford University, jmc@cs.stanford.edu JanFebMarAprMayJun JulAugSepOctNovDec . Abstract: The computer game Lemmings can ...

...

Lemmings for PC - Lemmings PC Game - Lemmings Computer Game

Lemmings for PC - GameSpot offers reviews, previews, cheats, and more. Count on us for all of the latest on the Lemmings Computer Game.

...

Lemmings (computer game) - Academic Kids

Lemmings, a 1990 Amiga computer game developed by DMA Design and published by Psygnosis, was one of the most popular computer games of its time. Several games magazines of the time ...

...

PARTIAL FORMALIZATIONS AND THE LEMMINGS GAME

PARTIAL FORMALIZATIONS AND THE LEMMINGS GAME John McCarthy, Stanford University, jmc@cs.stanford. edu 1998 Mar2 Abstract The computer game Lemmings can serve as anew Drosophila for ...

...

Oh No! More Lemmings for PC - Oh No! More Lemmings PC Game - Oh No ...

Oh No! More Lemmings for PC - GameSpot offers reviews, previews, cheats, and more. Count on us for all of the latest on the Oh No! More Lemmings Computer Game.

...

L3D

Acronym Finder: L3D stands for Lemmings 3D (computer game)

...

The Hardnessofthe Lemmings Game, or Oh no, moreNP-Completeness Proofs

The Hardnessofthe Lemmings Game, or Oh no, moreNP-Completeness Proofs Graham Cormode Abstract In the computer game'Lemmings', the player must guide a tribe of green-haired lemming ...

...