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Link: The Faces of Evil , Zelda: The Wand of Gamelon , and Zelda’s Adventure are three action-adventure games produced by Philips for the CD-i as part of The Legend of Zelda video game series. The Faces of Evil and The Wand of Gamelon were developed by Animation Magic and released on October 10, 1993 and Zelda's Adventure was developed by Viridis and released on June 5, 1994.
After Nintendo decided not to have Philips create a CD add-on to the Super Nintendo, Nintendo gave Philips permission to use five Nintendo characters in their games for the CD-i. The games were given little funding or time for completion, and Nintendo provided only cursory input.
The games were poorly received by video game critics, due to the barely functional controls and especially known for the cut scenes that used full motion video. The Philips CD-i did not sell well and the games became very valuable. Nintendo rarely acknowledges the trilogy's existence, even practically erasing them from history in a statement connected to The Legend of Zelda: Collector's Edition , and the games are a source of ridicule by many reviewers.
Gameplay
Faces of Evil and Wand of Gamelon are played using the side-scrolling view introduced in Zelda II: The Adventure of Link , while Zelda's Adventure has a top-down view reminiscent of the original The Legend of Zelda . All the CD-i Zelda games begin with animated FMVs to illustrate the capabilities of the CD-ROM format, save Zelda’s Adventure , which begins with live action video.
Link: The Faces of Evil
The player controls Link, who must find and defeat "the evil forces of Ganon", rescue Princess Zelda and become the hero of Koridai. When the player begins this quest, three areas are initially available, accessible through Gwonam's map. The player can access the areas on the map by moving the on-screen cursor over one of the areas and pressing a certain button.
Gwonam, who aids the player in the quest, told Link there is no time to pack. His sword would be enough. As such, the player is only equipped with a sword and shield at the beginning of the game. The sword is used to attack enemies, fire deadly Power Blasts and communicate with friendly villagers. Meanwhile, the shield can deflect attacks thrown at the player. The shield is automatically lifted when the player is standing still or crouching. Other helpful tools, such as lamp oil (for lighting a lamp), rope (for climbing) and bombs (which can destroy some obstacles) are available for a price at Morshu's shop in Goronu. The rubies (known as "rupees" in other Zelda titles) that Morshu takes as currency can be obtained by defeating enemies. To pick up these gems, the player must strike them with the sword before they disappear. Rubies differ from rupees in that green rupees are worth 1, blue rupees are worth 5 and red rupees are worth 20, while red rubies are worth 1, green are worth 5 and blue are worth 10.
Link's health is measured in "Life Hearts". The number of Life Hearts the player currently has is shown on the upper-left corner of the screen when Link is walking around the island. Although the player begins the game with only three hearts, there are ways to earn more. Each time Link is injured, he will lose at least one-half of a heart. The first two times Link runs out of Life Hearts, the player will be given the option of continuing from near the point where Link's last heart was lost. When Link loses his hearts for a third time, he will be returned to the map, and the player will have to start the level from the beginning. Returning to the map replenishes Link's Life Hearts and lives, and he will retain any items and rubies he picked up.
Zelda: The Wand of Gamelon
The player controls Princess Zelda, who must find and defeat Ganon, rescue The King and Link and become the heroine of Gamelon. When the player begins this quest, three areas are initially available, accessible through Impa's map. The player can access the areas on the map by moving the on-screen cursor over one of the areas and pressing a certain button.
At the beginning of the game, the player is only equipped with a sword and shield. The sword is used to attack enemies, fire deadly Power Blasts and communicate with friendly villagers. Meanwhile, the shield can deflect attacks thrown at the player. The shield is automatically lifted when the player is standing still or crouching. Other helpful tools, such as lamp oil (for lighting a lamp), rope (for climbing) and bombs (which can destroy some obstacles) are available for a price at the General Shop in Sakado. The rubies that the Merchant takes as currency can be obtained by defeating enemies. Red rubies have a value of one, while green rubies are worth five and blue rubies are worth ten. To pick up these gems, the player must strike them with the sword before they disappear.
Zelda's health is measured in "Life Hearts". The number of Life Hearts the player currently has is shown on the upper-left corner of the screen when Zelda is walking around the island. Although the player begins the game with only three hearts, there are ways to earn more. Each time Zelda is injured, she will lose at least one-half of a heart. The first two times Zelda runs out of Life Hearts, the player will be given the option of continuing from near the point where Zelda's last heart was lost. When Zelda loses her hearts for a third time, she will be returned to the map, and the player will have to start the level from the beginning. Returning to the map replenishes Zelda's Life Hearts and lives, and she will retain any items and rubies she picked up.
Zelda's Adventure
Unlike the previous two CD-i Zelda games, which take the side-scrolling view from Zelda II , Zelda's Adventure is played with the same top-down view found in The Legend of Zelda . Playing as Princess Zelda, the aim is to fight through the Seven Shrines of the Underworld to collect the celestial signs, and bring the land of Tolemac to an Age of Lightness.
Unlike the other two games, Zelda's Adventure was created by Viridis, an entirely different company, with a change in style and gameplay. Gameplay is very much like the original The Legend of Zelda and The Legend of Zelda: A Link to the Past , with an overworld that allows access to individual dungeons. The FMV sequences which explain the plot are live action instead of animated. Instead of dialogue boxes like traditional Zelda games, this game uses voice acting.
Plot
The Faces of Evil
Link, protagonist of the series, complains to King Harkinian that he is bored now that the kingdom is safe. A wizard named Gwonam visits the King and Link on a magic carpet and tells them that Ganon has taken over the far-off island of Koridai, further explaining that only Link can stop him. Link is transported to Koridai and shown by the wizard the fabled island with giant stone statues known as the Faces of Evil, which he must conquer. During Link's time in Koridai, Princess Zelda is kidnapped by Ganon and is kept in his lair. Later in his journey, Link is sent to Fortress Centrum to retrieve the Treasure of Death for an Ice Queen. At the fortress, Link finds what appears to be a sleeping Zelda. Upon awakening her, however, Zelda transforms into Goronu, a shapeshifting necromancer who works for Ganon. After defeating Goronu, Link retrieves the Crystal of Reflection, which allows his shield to reflect curses. Link then proceeds to defeat Ganon's minions, which include the rejuvenated Goronu, the anthropomorphic pig Harlequin, the armored pyrokinetic Militron, the three-eyed wolfgirl Lupay, and the gluttonous cyclops Glutko, from which the Book of Koridai is retrieved. A translator named Ipo, who can read the Book of Koridai, reveals that the Book itself is enough to defeat Ganon. After trekking through Ganon's Lair, Link finally reaches Ganon, who attempts to recruit Link with the promise of great power and the threat of murder, but Link turns down his offer by imprisoning him in the Book of Koridai. Link awakens Zelda and tells her that he had just defeated Ganon, to which she is skeptical. Gwonam appears and congratulates Link on imprisoning Ganon. He shows Link a recovering Koridai and declares him the island's hero, whereupon Link declares himself to be the victor. However Zelda refuses to kiss him as a reward.
The Wand of Gamelon
The King of Hyrule announces his plan to aid Duke Onkled of Gamelon when the latter falls under attack by Ganon, and orders Zelda to send Link if he doesn't return in a month. A month passes without a word from the King, so Zelda sends Link to find him. When he too goes missing, Zelda ventures off to Gamelon (accompanied by an elderly Impa) to find both Link and the King. During Zelda's time in G
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