A denial-of-service attack ( DoS attack ) or distributed denial-of-service attack ( DDoS attack ) is an attempt to make a computer resource unavailable to its intended users. Although the means to carry out, motives for, and targets of a DoS attack may vary, it generally consists of the concerted efforts of a person or people to prevent an Internet site or service from functioning efficiently or at all, temporarily or indefinitely. Perpetrators of DoS attacks typically target sites or services hosted on high-profile web servers such as banks, credit card payment gateways, and even root nameservers.

One common method of attack involves saturating the target (victim) machine with external communications requests, such that it cannot respond to legitimate traffic, or responds so slowly as to be rendered effectively unavailable. In general terms, DoS attacks are implemented by either forcing the targeted computer(s) to reset, or consuming its resources so that it can no longer provide its intended service or obstructing the communication media between the intended users and the victim so that they can no longer communicate adequately.

Denial-of-service attacks are considered violations of the IAB's Internet proper use policy, and also violate the acceptable use policies of virtually all Internet Service Providers. They also commonly constitute violations of the laws of individual nations.

Means

As there are two main types of attack (wired/wireless), different material is to be used for each of the two types.

Attacks on wired networks require a great deal of computing power, often even requiring the need of distributed computing. Attacks on wired networks do not require external antennae, yet often do have the need of a (broadband) connection to the Internet.

Attacks on wireless networks require a high-power Network Interface Card (NIC) and usually a high-gain (directional) external antenna (to increase range as well as power output). High power NICs fall in the range of the 300 mW-cards. Examples can be found from companies such as Demarc Technology Group.

Manifestations

The United States Computer Emergency Response Team defines symptoms of denial-of-service attacks to include:

  • Unusually slow network performance (opening files or accessing web sites)
  • Unavailability of a particular web site
  • Inability to access any web site
  • Dramatic increase in the number of spam emails received—(this type of DoS attack is considered an e-mail bomb)

Denial-of-service attacks can also lead to problems in the network 'branches' around the actual computer being attacked. For example, the bandwidth of a router between the Internet and a LAN may be consumed by an attack, compromising not only the intended computer, but also the entire network.

If the attack is conducted on a sufficiently large scale, entire geographical regions of Internet connectivity can be compromised without the attacker's knowledge or intent by incorrectly configured or flimsy network infrastructure equipment.

Methods of attack

A "denial-of-service" attack is characterized by an explicit attempt by attackers to prevent legitimate users of a service from using that service. Attacks can be directed at any network device, including attacks on routing devices and web, electronic mail, or Domain Name System servers.

A DoS attack can be perpetrated in a number of ways. The five basic types of attack are:

  1. Consumption of computational resources, such as bandwidth, disk space, or processor time
  2. Disruption of configuration information, such as routing information.
  3. Disruption of state information, such as unsolicited resetting of TCP sessions.
  4. Disruption of physical network components.
  5. Obstructing the communication media between the intended users and the victim so that they can no longer communicate adequately.

A DoS attack may include execution of malware intended to:

  • Max out the processor's usage, preventing any work from occurring.
  • Trigger errors in the microcode of the machine.
  • Trigger errors in the sequencing of instructions, so as to force the computer into an unstable state or lock-up.
  • Exploit errors in the operating system, causing resource starvation and/or thrashing, i.e. to use up all available facilities so no real work can be accomplished.
  • Crash the operating system itself.

ICMP flood

See also: Smurf attack, Ping flood, and Ping of death

A smurf attack is one particular variant of a flooding DoS attack on the public Internet. It relies on misconfigured network devices that allow packets to be sent to all computer hosts on a particular network via the broadcast address of the network, rather than a specific machine. The network then serves as a smurf amplifier. In such an attack, the perpetrators will send large numbers of IP packets with the source address faked to appear to be the address of the victim. The network's bandwidth is quickly used up, preventing legitimate packets from getting through to their destination. To combat Denial of Service attacks on the Internet, services like the Smurf Amplifier Registry have given network service providers the ability to identify misconfigured networks and to take appropriate action such as filtering.

Ping flood is based on sending the victim an overwhelming number of ping packets, usually using the "ping" command from unix like hosts (the -t flag on Windows systems has a far less malignant function). It is very simple to launch, the primary requirement being access to greater bandwidth than the victim.

SYN flood sends a flood of TCP/SYN packets, often with a forged sender address. Each of these packets is handled like a connection request, causing the server to spawn a half-open connection, by sending back a TCP/SYN-ACK packet, and waiting for a packet in response from the sender address. However, because the sender address is forged, the response never comes. These half-open connections saturate the number of available connections the server is able to make, keeping it from responding to legitimate requests until after the attack ends.

Teardrop Attacks

Main article: Teardrop Attacks

A Teardrop attack involves sending mangled IP fragments with overlapping, over-sized payloads to the target machine. This can crash various operating systems due to a bug in their TCP/IP fragmentation re-assembly code. Windows 3.1x, Windows 95 and Windows NT operating systems, as well as versions of Linux prior to versions 2.0.32 and 2.1.63 are vulnerable to this attack.

Peer-to-peer attacks

Attackers have found a way to exploit a number of bugs in peer-to-peer servers to initiate DDoS attacks. The most aggressive of these peer-to-peer-DDoS attacks exploits DC++. Peer-to-peer attacks are different from regular botnet-based attacks. With peer-to-peer there is no botnet and the attacker does not have to communicate with the clients it subverts. Instead, the attacker acts as a 'puppet master,' instructing clients of large peer-to-peer file sharing hubs to disconnect from their peer-to-peer network and to connect to the victim’s website instead. As a result, several thousand computers may aggressively try to connect to a target website. While a typical web server can handle a few hundred connections/sec before performance begins to degrade, most web servers fail almost instantly under five or six thousand connections/sec. With a moderately big peer-to-peer attack a site could potentially be hit with up to 750,000 connections in a short order. The targeted web server will be plugged up by the incoming connections. While peer-to-peer attacks are easy to identify with signatures, the large number of IP addresses that need to be blocked (often over 250,000 during the course of a big attack) means that this type of attack can overwhelm mitigation defenses. Even if a mitigation device can keep blocking IP addresses, there are other problems to consider. For instance, there is a brief moment where the connection is opened on the server side before the signature itself comes through. Only once the connection is opened to the server can the identifying signature be sent and detected, and the connection torn down. Even tearing down connections takes server resources and can harm the server.

This method of attack can be prevented by specifying in the p2p protocol which ports are allowed or not. If port 80 is not allowed, the possibilities for attack on websites can be very limited.

Permanent denial-of-service attacks

A permanent denial-of-service (PDoS), also known loosely as phlashing, is an attack that damages a system so badly that it requires replacement or reinstallation of hardware. Unlike the distributed denial-of-service attack, a PDoS attack exploits security flaws in the remote management interfaces of the victim's hardware, it may be the routers, printers, or other networking hardware. These flaws leave the door open for an attacker to remotely 'update' the device firmware to a modified, corrupt or defective firmware image, therefore "bricking" the device and making it permanently unusable for its original purpose. The PDoS is a pure hardware targeted attack which can be much faster and requires fewer resources than using a botnet in a DDoS attack. Because