Star Wars Battlefront: Renegade Squadron is the third entry in the Star Wars Battlefront series of video games, first released on October 9, 2007 in North America and later in Australia and Europe. The game was designed as a PlayStation Portable (PSP) exclusive and features the eponymous Rebel Alliance covert ops unit Renegade Squadron, previously unmentioned in Star Wars canon. Renegade Squadron was one of the first games available in a bundle pack with the newly released PSP redesign.

The single-player campaign follows the exploits of Renegade Squadron from its inception by Han Solo throughout its operational history, until its dissolution after the Battle of Endor. During play the Renegades participate in several battles, including those of Yavin and Hoth. The game also features several types of multiplayer modes. In contrast with previous titles in the series that require characters to have a set class, players in Renegade Squadron are able to build their character as they see fit.

Renegade Squadron received a mixed reaction from the video gaming community. The game was considered superior to its predecessor (the PSP version of Star Wars: Battlefront II ) and it was praised for its customization options and online play, but the single-player campaign was criticized for being brief and shallow. Opinions on the graphics were mixed, and the controls were generally described as inadequate.

Gameplay

The overall structure of Renegade Squadron is similar to other games in the Battlefront series in that it is a war game played primarily from a third-person view. Battles take place on the ground and in space and require the player to capture command posts, specific areas of territory represented by floating icons on the playing field and colored dots on the player's heads-up display. Each map has a set number of command posts, and it is beneficial for the player to occupy as many as possible (space battles use a modified command post system). Each side has a set number of reinforcement tickets at the beginning of the battle—any time a soldier dies, that team loses one ticket when that soldier respawns. To win a match, a player must capture every command post or reduce their opponent's ticket count to zero.

At the beginning of each mission, every time the character respawns, and when at a command post, it is possible for the player to adjust their character’s weapons, appearance, and other traits to their liking. The player gets 100 credits to purchase weapons and equipment for their character. In previous games in the series, players chose a character's class before battle from a list of pre-made options, such as pilot or other regular infantry units. Each class had a specific combination of weapons and equipment. Before Renegade Squadron's release, LucasArts stated that the customization engine would allow millions of different character combinations. Another new feature allows players to enter asteroid bases on some space maps. In addition, players can earn medals by achieving set objectives, such as destroying a certain number of spaceships.

Single-player

There are three options for single play: the campaign, instant action, and galactic conquest. During the story campaign, the player takes control of Renegade Squadron, under the command of Col Serra and occasionally Han Solo. Serra describes the formation of the unit in the beginning cutscene of the campaign; the player then starts a series of missions with a range of different objectives, with voiced cutscenes in a static, comic book style between the missions to provide background information and move the story along. The final mission features the Battle of Endor, where the objectives are similar to the corresponding footage in Return of the Jedi .

With instant action, players are able to take part in battles against computer-controlled opponents. There are four types of missions. Conquest is the Battlefront standard and pits two opposing forces against each other on a space or ground map, with the objective of controlling all of the command posts on the map, or defeating every member of the opposing force. There are also three variants of capture the flag, including a new mode called Hero flag, whereby players are permitted to control famous Star Wars characters during standard flag battles by physically carrying their team's flag. These heroes span the Clone Wars and Civil War periods and include Asajj Ventress, Jango Fett, and Kit Fisto.

A holdover from previous Battlefront games, galactic conquest is played as a type of turn-based board game with segmented turns, similar to Risk . The board is a simplified representation of the Star Wars galaxy, with four quadrants containing several planets each. The player and the AI opponent each start with several planets (including a headquarters planet which has more reinforcements), which generate revenue each turn in the form of galactic credits. Credits are used to purchase reinforcements and hire special commanders, who are leaders like Admiral Ackbar and Tarkin. During each turn, a player is allowed to move reinforcements around their controlled planets and attack opponent-controlled planets. Attacking a planet initiates either a ground or space battle, which can be fought manually or automatically. The player wins by conquering all of their opponent's planets.

Multiplayer

In addition to the single-player story missions, Renegade Squadron allows up to 16 players to compete via the PSP's infrastructure mode, which is a wi-fi internet connection. It can also support eight-person matches with ad-hoc, which is a local connectivity option for players in close physical proximity. The multiplayer game types are limited to conquest and capture the flag. A GameSpy network account is required to play using infrastructure, and offers players a rankings system so they can track their performance.

Plot

"Like I said, they may not have been the most noble bunch ever to fight for the Alliance, or its most famous squadron, but I can't think of anyone else I'd rather have beside me when the thermal detonators are flying and I'm down to my last clip."— Col Serra

Renegade Squadron takes place during the second chronological trilogy of the Star Wars films, mostly during and in-between The Empire Strikes Back and Return of the Jedi . Some time after the events of the Galactic Civil War as portrayed in Return of the Jedi , the New Jedi Order is formed by Luke Skywalker. The game begins with Tionne Solusar, the New Jedi Order's chief historian, researching the forces of the Rebel Alliance during the Galactic Civil War. Tionne finds several vague references to a "Renegade Squadron" and its commander, Col Serra, who were apparently involved in covert ops missions during the war. Tionne manages to contact Serra and he candidly relates the entire history of the unit. The single-player campaign follows the major exploits of Renegade Squadron throughout the war, as told in flashbacks by Serra to Tionne.

Renegade Squadron was formed shortly before the Battle of Yavin at the request of Han Solo and General Jan Dodonna, who were looking for experienced warriors that required no additional training. Solo contacted one of his former smuggling associates, Col Serra, and asked him to help. Serra agreed to Solo's request and put together a unit of mercenaries, bounty hunters, smugglers, and other Fringe types that would work behind-the-scenes to further the goals of the Alliance. All of the members of the aptly named Renegade Squadron were wanted by the Empire and generally harbored an intense hatred for it, ensuring that they would remain loyal to the Alliance.

Under Serra's command, the unit was responsible for several operations undertaken for the Alliance throughout the war. The unit operated in secrecy and was able to work anonymously at several major incidents, including the battles of Yavin, Hoth, and Endor. The unit was made up of skilled pilots in addition to ground operatives, and so was able to assist in missions both in-space and planetside. The unit was considered elite by the Alliance, and despite its anonymity, took part in several high-profile battles against Imperial luminaries, including IG-88 and Darth Vader. After the Battle of Endor, the squadron was disbanded, its purpose fulfilled. Its surviving members disappeared, many of them returning to their former criminal roots.

Development

LucasArts announced Renegade Squadron in May 2007. The announcement stated that the game would be the only original Battlefront game of 2007, and it was to be developed by British-based independent game design company Rebellion Developments. Despite having never worked on a Star Wars game, Rebellion had prior development experience with other PlayStation Portable titles, such as a port of the first-person shooter game Gun .

The game's developers made it clear that it was being designed specifically for the PSP. LucasArts made this decision after Rebellion convinced them that the PSP's multiplayer capabilities were well-suited to another Battlefront game, in addition to the strong sales of Battlefront II on the PSP. The game's lead designer, Mike Hosser, stated that the development team tried to retain some aspects of Battlefront II , specifically its "fast and furious a

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