Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat ( MK ) series. Deception was released for the PlayStation 2 and Xbox in October 2004, while a Nintendo GameCube version was published in March 2005. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance . The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.
Twenty-six characters are available to play in the game, with nine making their first appearance in the series. Deception contains several new features in the series, such as chess and puzzle games with the MK characters and an online mode. The Konquest Mode role-playing game (RPG) makes a return from Deadly Alliance , but follows the life of Shujinko, a warrior who is deceived by Onaga to search for artifacts to give Onaga more powers. In November 2006, Midway released Mortal Kombat: Unchained , a port for the PlayStation Portable, which adds new characters to the game.
Series co-creator Ed Boon designed Deception to be an unpredictable fighting game, and included new features such as the mini-games as surprises. Several parts from Deadly Alliance such as combos and arenas were redesigned to be more realistic as well as more interactive. Deception has been well received by video game reviewers, who praised the fights and new features. The Konquest Mode, however, received criticism for poor voice acting. Several publications have awarded the game as the best fighting game in 2004.
Gameplay
The game's arenas are similar to those in Mortal Kombat: Deadly Alliance , but include new features such as unique weapons which players can use, and instant-death traps, which instantly kill a fighter who falls into them. The game also introduces the "Combo Breaker", a system which allows players to interrupt combos up to three times per match. In contrast to Deadly Alliance , in which characters had only one fatality finishing move, the Deception characters have two fatalities and a hara-kiri suicide move. The latter is used when the phrase "Finish Him/Her" is shown in the screen and the player is about to lose.
Deception introduces several minigames that use MK characters. Chess Kombat is a minigame similar to classical chess, but uses player-selected characters as pieces that must engage in fights to take a square. Some pieces have certain abilities, ranging from impersonating their opponents to instantly killing one of the opposing pieces. It also adds Puzzle Kombat , a puzzle game similar to Super Puzzle Fighter II Turbo which features super deformed versions of the MK characters that attack each other once a player gains an advantage in the game.
The "Krypt" returns from Mortal Kombat: Deadly Alliance , and serves as an interface to access extra content hidden in "Koffins". In Deception , the size of the Krypt was reduced from 676 Koffins to 400 Koffins. A new feature was the inclusion of Koffins that could only be opened through the use of keys that can be found in treasures chests from Konquest mode, or by defeating characters throughout the realms in the mode. Krypts in Mortal Kombat: Deception include 12 bonus characters while this was cut down to 6 characters in the GameCube version.
Deadly Alliance ' s RPG-style game called "Konquest" also appears in Deception . Deception ' s Konquest mode explores the history of Shujinko, starting prior to his training with Bo' Rai Cho and ending with the beginning of Deception ' s main story. While mostly an adventure game, the combat elements take place in the normal Deception fighting mode. In Konquest, Shujinko meets Damashi, a being who requests Shujinko's assistance in collect six powerful items, the Kamidogu, to send to the gods. By the time he collects the six Kamidogu, Shujinko is an old man, having spent forty years completing his mission. However, Damashi is then revealed to be the Dragon King Onaga, who deceived Shujinko to obtain the six Kamidogu. Players seeking to unlock much of the bonus content in Deception are required to play through the Konquest mode.
Plot
In the final events of Mortal Kombat: Deadly Alliance , Raiden's warriors who were meant to protect the six fictional universes named realms are killed by the Deadly Alliance (Shang Tsung and Quan Chi), who attempted to conquer the realms. With Raiden defeated, the Deadly Alliance turns on each other. When Quan Chi wins, Dragon King Onaga, the former emperor of the realm of the Outworld, appears to regain his power. Raiden awakes and then unleashes all his powers in a colossal explosion that but apart from making both members of the Deadly Alliance and himself be affected, has little effect on Onaga.
Onaga now seeks to use six artifacts called Kamidogu (literally "Tool of God"), which are able to destroy the realms. Those fighters not killed in the battle against the Deadly Alliance now stand against Onaga and his supporters. The latter include a fictional horde known as Tarkatan led by Baraka, one of the characters who starred in Mortal Kombat II . Other enemies include the former defenders from the realms, who were resurrected by Onaga and are under his control.
In the story explored in Konquest mode, a young man named Shujinko is deceived into spending his life collecting the Kamidogu for Onaga, who uses the guise of an emissary of the Elder Gods, the beings who created the realms, named Damashi. Onaga reveals his identity and intentions after Shujinko has gathered all the Kamidogu. Shujinko, led to believe he was working for the greater good, joins the others opposing Onaga.
Characters
Main article: List of characters in the Mortal Kombat seriesThere are 26 characters in the game: 9 new and 17 returning. New characters include Ashrah, a demon searching for redemption by killing demons; Darrius, the leader of the resistance in the realm of Order; Hotaru, a warrior of Order, pledged to serve the Dragon King; Dairou, a mercenary contracted by Darrius to assassinate Hotaru; Havik, a cleric of Chaos who wishes to consume Onaga's heart and revive Emperor Shao Kahn to ensure chaos reigns; Kira and Kobra, new members of the Black Dragon organization; Onaga, the Dragon King and former emperor of Outworld who appears as the boss character from the arcade mode; and Shujinko, an old warrior who was deceived by Onaga when he was a young adolescent. Several of the returning characters have been redesigned and were given new moves such as Liu Kang who reappears as a zombie. Noob Saibot and Smoke who first appeared in Mortal Kombat II are sub-bosses that fight together under the name of Noob-Smoke. The GameCube version has two more playable characters: the sub-boss from the first MK game Goro and the boss from the two following titles Shao Kahn, who were thought to have died in Deadly Alliance .
Development
Series co-creator Ed Boon wanted Deception to be an unpredictable fighting game that gave players new features "they could never imagine". In order to do it, the Midway Staff listened to fans on bulletin boards to know what to work on for Deception , such as the playable characters. Wanting to surprise fans as well as to make the game more deep, they added the puzzle and chess game. Boon and John Podlasek supervised the staff, which was divided into teams to work on different areas of the game. A concern from them was to maintain the flavor from the MK series as they wanted the game's violence to make it a more realistic fighting game rather than "a fighting simulator". Character appearances were improved to make their moves be "more responsive" to the player's input. They also wanted to bring back several characters they felt were absent for too long including Sindel, Nightwolf, Baraka and Mileena. Developers also wanted an arena with several weapons which players can use to fight; however, it was remade to become the Liu Kang's Tomb arena. Characters' combos were redesigned to be distinct so that they would be more important due to the fact Boon noted that they were necessary for any move the player would like to use to make more damage to an opponent. The Midway Staff focused on the designs and functions of the backgrounds, wanting to make them be as influential to the outcome of the battle as the fighting between characters.
Due to popular demand as well as good response from Deadly Alliance , the number of finishing moves known as fatalities increased to two per character. The fatalities were developed by a group of animators lead by Carlos Pesina. They comically considered Mileena's fatality in which she eats the opponents' neck as the most disturbing one due to how her "sexy moves" are modeled from Pesina. The hara-kiri moves were added to allow the losers to perform a finishing move, creating a race between both players. The death-traps, meant to be introduced in the first game, were added to give the combat more strategy as well as to give more chances to p
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