Baseball Mogul is a series of career baseball management computer games first published in 1997. The twelfth and latest installment, Baseball Mogul 2010 , was released March 2009. A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present. The early Baseball Mogul games, particularly those developed with designer Clay Dreslough, are considered to be influential works in the baseball management simulation genre.

Versions

The Baseball Mogul series has incorporated many features over the years. Examples include sortable statistics in more than 30 categories, more realistic aging curves, and detailed scouting reports.

Baseball Mogul 2009

Developed and published by Sports Mogul.

  • Added new pre-game screens - Instead of adjusting all the settings themselves, players now have five options on this new screen: Modern, Classic, Fictional, Expansion, or Custom (used with player-made rosters.)
  • Base-running screen - Players can now see where the ball is on the field in situations where they have an opportunity to tag up or take an extra base.
  • Play-by-play improvements - The sound effects and crowd sounds have been replaced, and the ball physics have been improved.
  • Depth Chart Screen - A depth chart screen has been added to help players view all of their talent and shop for free agents.
  • Status Bar - Allows you to see breaking news stories without interrupting your game.

Features:

  • Baseball Mogul Encyclopedia - Outputs interlinked HTML pages. Historical leaders tracked for over 70 stats, by team and season; hitting, pitching and fielding stats at every level; annual financial records.
  • Database Engine - Records every stat for every player, even after they're dead. Also automatically loads every historical player to easily compare promising rookies to the best players of all time.
  • Financial Model - Automatically adjusts revenue levels and salaries to the correct level for each era.
  • Player Development Engine - More realistic aging and scouting algorithms. Draft day is now more unpredictable, with the ability to adjust these settings.
  • Physics-Based Simulation - Follow the path of the ball on-screen, with correct underlying physics.
  • Expanded Scouting Report - More room for more stats like OPS, GDP, Intentional Walks, Ground Ball Percent, and DICE.
  • 2007 Rosters - Off-season moves, free agent signings, and trades. Detailed career stats, ratings, contracts and projections as of Opening Day. Plus new hand-edited data for over 2,500 minor leaguers.
  • Updated Player Database - Includes more than 18,000 players from 1901 through 2007 using the Lahman database.
  • Updated Pitcher Database - Season-by-season pitch data for over 1,200 pitchers. Includes individually researched listings for every pitch in each pitcher's arsenal, going back to 1901.

Baseball Mogul 2009 has an average score of 65 on Metacritic. Reviewers complained there were not enough new features.

Baseball Mogul 2008

Baseball Mogul 2008 was the best-selling PC baseball of 2007, selling over 115,000 units.

Baseball Mogul 2007

Developed by Sports Mogul. Published by Enlight Software. Released 4 April 2007.

Features:

  • Animated play-by-play for all games.
  • In-game Manager Mode to call plays and make substitutions.
  • Pitch-by-pitch mode for complete control of the game, with graphical batting and pitching interface to pinpoint each pitch.
  • Individually researched ratings for each pitcher's arsenal, going back to 1901. Platoon statistics (lefties batting against righties, and vice versa) are accounted for.
  • A Minor League simulation engine simulates every pitch from AAA to high school for the entire league.
  • 11-point personality profiles for every player and every team, affecting contract negotiations, on-field performance, and team chemistry.

The game now has MLBPA licensing, while early versions required players to input their own team names and used fake player names. (i.e.: Bill Mueller is Bert Mack and Barry Bonds is Bert Brundage. Players had the same initials as their major league counterparts but different first and last names)

Baseball Mogul 2007 was the best-selling PC baseball game of 2006, selling over 100,000 units according to NPD data.

Baseball Mogul 2006

Baseball Mogul 2006 was developed by Sports Mogul and released on Mar 15, 2005. It received average to high review scores. Computer Gaming World and Computer Games Mag awarded 3.5 and 3 out of 5 respectively, whilst PC Gamer awarded 90% and GameSpot 8.0 out of 10. GameSpot highlighted the addition of Lahman Database support, player personalities and realistic features such as expansion drafts and arbitration. The simplistic financial model was criticised, as was the lack of long-requested features such as lefty/righty splits and more managerial options.

The full 2006 version was made available to download for free when 2007 was released.

Baseball Mogul 2005

Developed by Sports Mogul.

Baseball Mogul 2004

Developed by Sports Mogul. Published by Hip Interactive.

The amateur draft was not included in early versions of the game, as instead the computer randomly generated new players and put them in the minor leagues at the start of each new season. It was not until Baseball Mogul 2004 that the amateur draft was created.

Baseball Mogul 2003

Developed by Sports Mogul. Published by Monkeystone Games.

Baseball Mogul 2002

Developed and published by Sports Mogul at March 2002

Baseball Mogul 2000

Developed and published by Infinite Monkey Systems.

Baseball Mogul 99

Developed by Infinite Monkey Systems. Published by WizardWorks Software.

Baseball Mogul

Developed and published by Infinite Monkey Systems.

Other games using the Baseball Mogul engine

Microsoft Baseball 2001 was an action-oriented baseball game that used the Baseball Mogul engine and allowed players to control the franchise. MLB Slugfest and MLB Slugfest: Loaded are a series of action-oriented baseball games for PS2, Xbox and GameCube that used the Baseball Mogul engine for in-game and franchise simulation.

Gameplay

Prior to Baseball Mogul 2007 , all games were simulated, with the player assuming the combined role of general manager/manager/owner. Players oversee an entire baseball franchise, and possess the ability to set batting lineups, make trades, and set ticket and concession prices. Baseball Mogul 2007 added a play-by-play option to control every pitch of a game.

Baseball Mogul relies primarily on text-based menus. Its accurate simulation and expansive option set are popular among baseball fans of the genre, but is considered by most to be the second best simulation available.

Configuration

When starting a new game, the player must choose from one of five options:

  • Modern - Take control of a team with its Opening Day 2008 roster.
  • Classic - Play in any year from 1901 through 2007.
  • Fictional - Play in a league with fictional players and fictional team names. This takes a bit longer to start because it simulates some fictional years to develop stats for the players that will appear on each team.
  • Expansion - Play any of the 14 expansion teams that developed between 1961 and 1998.
  • Custom - This allows you to use any saved game as your Universe. This is how player-made rosters are used in-game.

After selecting one of those five options the players must choose the level of difficulty (Fan, Coach, Manager, or Mogul). The opposing AI strengthens, and the player's initial operating budget shrinks with each increment in difficulty. The following options further determine the nature of the game's simulation and are listed under "Advanced Options":

  • Equalize Cities generates cities and regions with identical population bases. This offers an advantage to real-world teams from smaller markets, such as the Tampa Bay Rays or the Cincinnati Reds.
  • Shuffle All Teams reassigns every roster, so each team has a random set of players.
  • Fictional Players generates a new set of players with randomly generated statistics.
  • Fictional Teams renames all teams, complete with nicknames (i.e. the San Francisco Giants become the California Cowboys). It does not create any teams in cities that do not already have a Major League Franchise, and the Team History option still shows the actual team's history up until the year the league started.
  • Fictional Rookies supplies randomly generated rookies to the Amateur Draft. This option may be combined with Historical Rookies, but it will automatically be on if Historical Rookies is turned off.
  • Historical Rookies supplies historical players (and associated data) as rookies to the Amateur Draft. Only players with Major League experience qualify, and the depth of the p

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