The popular video game franchise Final Fantasy ( ファイナルファンタジー , Fainaru Fantajī ? ) has become known for its inclusion of one or more minigames as part of its core gameplay, beginning mainly with Final Fantasy VII . Participation and progression in these minigames generally will not affect the main game, but can often offer many items or "power ups" that are either very rare, or simply otherwise unavailable. They can also offer a diversion to the main story, and add a few more hours of gameplay. However, in some Final Fantasy installments, such as Final Fantasy VII and Final Fantasy X , certain minigames are sometimes necessary in order to progress the storyline.

Minigames

Easter Egg minigames

Several simple minigames of the series are hidden as Easter eggs which must be unlocked by pressing special button combinations in a particular location. In Final Fantasy , a sliding puzzle can be unlocked while boarding the ship. In Final Fantasy II , a matching game can be unlocked while boarding the ice sled and meeting a certain requirement. In Final Fantasy IX , a Blackjack game can be unlocked on the ending screen.

Final Fantasy VII minigames

Final Fantasy VII was the first game to feature a large number of minigames and still remains the role-playing game with the most minigames. A number of minigames appear occasionally throughout the main storyline and at various locations, many of which can later be played at the Gold Saucer theme park within the game, along with various other minigames exclusive to the Gold Saucer.

The Gold Saucer in Final Fantasy VII has a number of different theme park attractions, which include: Battle Square , a tournament; Chocobo Square , a chocobo racing game; Event Square , a short stageplay played like a visual novel or graphic adventure; Ghost Square , a halloween-themed hotel; Round Square , a Gondola ride; Speed Square , a light gun shooter; Station Square , a train station to travel to and from the Gold Saucer; and Wonder Square , a videogame arcade from where most of the minigames in Final Fantasy VII can be played.

Some of the minigames playable at Wonder Square include: 3D Battler , a simple boxing sports game; Arm Wrestling Mega Sumo , an arm wrestling simulator; Fortune Telling , a fortune-telling simulator; G Bike , a motorbike racing game; Mog House , a moogle-feeding game; Snow Game , a snowboarding game; Super Dunk , a basketball free throw simulator; Wonder Catcher , a simple casino game; and Torpedo Attack , a submarine simulation game.

Storyline-driven minigames first played outside of (or not included in) the Gold Saucer include: gym squats at the Wall Market, a mystery puzzle minigame to find Mayor Domino's password, the G Bike motorbike racing game mentioned above, a piano simulation, a CPR minigame, a jumping minigame with Mr. Dolphin, a military parade marching band simulation, a posing minigame for Rufus, a version of the Snow Game snowboarding minigame mentioned above, and a submarine battle like the Torpedo Attack minigame mentioned above.

Some of the other minigames in Final Fantasy VII only found outside of the Gold Saucer and outside of the main storyline include: a chocobo-breeding game, a turn-based strategy at Fort Condor, and a treasure-hunting game at Bone Village.

Minigames are primarily played with Cloud Strife. However, following events on Disc 2 in which players temporarily control Tifa Lockheart and Cid Highwind, the game may offer the chance to play as them during G Bike , Snow Game and Chocobo Racing , provided they are in your party.

Final Fantasy VII Snowboarding

One of the many minigames to be featured in Final Fantasy VII included a snowboarding game. It can be played for the first time at the Icicle Lodge, and another version of the minigame, entitled Snow Game , can later be played at the Wonder Square arcade of the Gold Saucer theme park within Final Fantasy VII for the price of 200 gil each time. In the Gold Saucer, players pop balloons whilst on the snowboard and receive points. Depending on how well you do (with factors such as crashes, points, etc), you get a prize. There are three different types of tracks: the Beginner track; the Advanced track, and the Crazy track, each with their own prize. Red balloons, the easiest balloons to pop, get you 1 point, Blue balloons, harder to pop than red ones, get you 3 points, and Green balloons, the hardest ones to pop, get you 5 points. After beating a course, you are given one of four comments. BAD = 0 - 29 points, AWFUL = 30 - 69 points, GOOD = 70 - 99 points, and COOL = 100 points. Once you score a GOOD ranking on each course, you unlock the Time Attack mode.

The Snow Game minigame was later released as a separate snowboarding game for mobile phones entitled Final Fantasy VII Snowboarding , which released in Japan and North America in 2005. It is a mobile port of the snowboarding minigame featured in the original game. The game is playable on the LG VX8000, LG VX8100, Audiovox 8940 and Samsung A890 mobile phone and contains different tracks than the original minigame.

Triple Triad

Triple Triad is a card game in Final Fantasy VIII , designed by battle designer Hiroyuki Ito. It was not considered an essential part of the game, but more to provide a light relief to the storyline and allow the player to interact with minor characters in a different way. Through the use of certain Guardian Force abilities, the player was able to create rare items by converting cards earned by besting various competitors. Final Fantasy VIII was the first of the series to introduce a side-game with such interaction.

Triple Triad is played on a three-by-three (3x3) square grid of blank spaces, where cards will be placed as the game progresses. The cards depict various characters, monsters, and bosses from the game, and four numbers placed in arrangement so each corresponds to one of the four sides of the card. These numbers range from one to nine, the letter A representing ten.

In a basic game of Triple Triad, each player has five cards. A coin-flip decision is made to decide which of the two players will begin. The player who wins the coin toss may then choose a card to play anywhere on the grid. After the first card is played, the opposing player may then play a card on any unoccupied space on the board. The game continues with player's turns alternating in this fashion.

When a card is played, its values are assessed and compared to any cards which are adjacent on the grid. If no cards are adjacent, no assessment is made and play continues. If any cards controlled by the other player are adjacent to the played card, then the values of the sides of the played card are compared to the adjacent sides of the opposing cards. If the played card's sides are of a higher value, then the opposing card or cards become controlled by the player, and change in color.

Gameplay continues until the entire grid is filled. As there are only nine spaces on the board, the player who did not go first has one card remaining. Once the game is complete, the player who has the most cards in his color is named the winner. As there are a total of ten cards, this allows the possibility of the game ending in a draw, which may be resolved by a sudden death scenario, or by playing until a winner is defined. The winner claims a prize by taking one or more of the loser's cards.

In Final Fantasy VIII , each region of the game world has its own unique rules that can be applied to Triple Triad. Some include whether the players can see each others' unplayed cards, how many cards can be taken by the winner of the game, and how draws are determined. These rules can be added to or removed from the various regions in the game world, depending on choices that the player makes.

The main in-game purpose for playing was to gain rare cards, which could then be "refined" by a certain ability into rare items, used for upgrading weapons, teaching abilities, or further refining into spells or ammunition for use in one of the Limit Break abilities.

In 1999, following the release of Final Fantasy VIII , Japanese games company Bandai produced a full set of collectible Triple Triad cards. The set was made up of the 110 cards as seen in the game along with 72 artwork cards and a collectors edition playing mat. Because the set was only released commercially in Japan and was not generally available in America or Europe, the cards have become a rare collectors item.

The game remains very popular, with many free third-party internet versions currently thriving online. These online editions generally add cards for other games, and many have additional rule sets.

Chocobo World

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