Radio-controlled (or R/C ) cars are usually categorized as either "toy" or "hobby" grade. Remote control vehicles are usually of one of two types: control of a vehicle by radio transmission or by a wire connecting between the transmitter and car. This article focuses on the radio-controlled vehicle category, both toy and hobby grades.

Cars are powered by various sources. Electric cars are powered by small but powerful electric motors and rechargeable nickel-cadmium, nickel metal hydride, or lithium polymer cells. There are also brushed or brushless electric motors. Most fuel-powered models use glow plug engines, small internal combustion engines fueled by a special mixture of nitromethane, methanol, and oil (in most cases a blend of castor oil and synthetic oil). These are referred to as "nitro" cars. Recently, exceptionally large models have been introduced that are powered by small gasoline engines, similar to weedwhacker motors, which use a mix of oil and gasoline. Electric cars are generally considered easier for the novice to work with compared to fuel-driven models, but can be equally as complex at the higher budget and skill levels.

In both of these categories, both on-road and off-road vehicles are available. Off-road models, which are built with fully-functional off-road suspensions, can be used on various types of terrain. In comparison, on-road cars, which generally have a limited or non-existent suspension, are strictly limited to smooth, paved surfaces.

Toy-grade radio control

The term "toy" or "toy-grade" in regards to radio control cars is used to describe vehicles of the pre-assembled type generally found in discount stores and consumer electronics stores. They are often colloquially referred to as "Radio Shack cars". Some toy-grade R/C models may also be found in hobby shops in an attempt to appeal to young users. Generally speaking, a toy R/C is meant as a child's plaything.

Advantages

Cost is the number one advantage of toy R/C vehicles. The average medium-scale toy R/C car is around $50–$100 cheaper than an entry-level electric hobby class vehicle. Toy class vehicles are easy to operate, have a relatively low danger level (top speeds are typically under 20 mph (32 km/h), with most only capable of 10-15 mph) and most are even easier to set up than the simplest hobby class ready-to-run vehicles (RTR's). Toy class vehicles are usually modeled after real cars, and often feature details that hobby class vehicles lack, like working lights, sounds, windows, opening doors and hoods, and realistic interiors at the expense of weight and durability. Some also feature working sound systems with radios or MP3 player inputs. There is also an almost endless array of toy R/C vehicles, ranging from common cars and trucks, to tanks, bulldozers, and motor cycles, to increasingly odd vehicles with unorthodox designs.

Disadvantages

There are disadvantages to toy R/C vehicles – primarily crude design and construction, poor performance, cheap hardware, and the lack of spare parts. Toy R/C cars have very crude construction when compared to even the most basic entry-level hobby class vehicles. Most lack any form of a suspension and the ones that do feature a suspension have very primitive or rudimentary designs. The same goes for the electronics and radio system. Steering is typically not proportional (with only three positions: straight, full left, and full right) and there is typically no proportional "throttle" either, with stopped and full power usually being the only options. Performance is poor as well. Most are equipped with small, weak motors and are powered by cheap alkaline or NiCd batteries which means their top speed is usually only 5-15 mph, and they have short run times before new batteries are required. Chargers for the Ni-Cd batteries are cheap, very slow, and usually have no automatic shutoff, posing a risk of fire if left on too long. Toy R/C models are usually limited to on road use only. Even models that are supposedly off road oriented perform poorly off road, mostly due to a lack of torque from the sub-sized motors and weak electronics coupled with heavy chassis. Toy R/C vehicles are meant to be played with until they fail. They are difficult to repair and replacement parts are almost impossible to come by, with exceptions being Nikko models and some Radio Shack models. Stores selling the vehicles rarely carry spare parts beyond replacement batteries and chargers. Radio equipment, unlike hobby-grade, is non-standardized and non-repairable unless one has the necessary tools and equipment. A lost transmitter (remote) is often impossible to replace, with no standardization present as in hobby-grade models. Except for RadioShack's line of ZipZaps toy R/C cars, their XMODS line (which falls between toy- and hobby-grade), and their recent Pro-Pulse series of cars (discontinued), aftermarket parts are very rarely available for toy R/C, although an enterprising modeler may be able to retrofit standard, discrete radio gear to them. Such electronic upgrades can improve performance but are not generally cost-effective and the basic vehicle still suffers from poor handling and parts quality.

Hobby-grade radio control

In recent years, hobby-grade "ready-to-run" (or "RTR") models have become available from every major manufacturer of radio-controlled cars, attracting many hobbyists who would otherwise have purchased a pre-assembled car (ARTR or Race-Roller). Vehicles of this type need little or no final assembly and in most cases, the bodies are shipped painted and trimmed, requiring little or no work from the owner before they can be used (other than purchasing and installing batteries). A number of cars and trucks are presently available only in ready-to-run form. The growing popularity of the RTR vehicle has prompted many manufacturers to discontinue production of kit vehicles. High-spec racing vehicles are generally still available or sold only as kits, and companies like HPI and Tamiya sell kit and RTR versions with the benefits of a kit version being in upgraded parts or lower costs, respectively.

Electric models

Electrically powered models utilize mechanical or electronic speed control units to adjust the amount of power delivered to the electric motor. The power delivered is proportional to the amount of throttle called for by the transmitter - the more you pull the trigger, the faster it goes. The voltage is "pulsed" using transistors to produce varying output with smooth transitions and greater efficiency. Electronic speed controllers use solid state components to regulate duty cycle, adjusting the power delivered to the electrical motor. In addition, most electronic speed controllers can use the electric motor as a magnetic brake, offering better control of the model than is possible with a mechanical speed control. Mechanical speed controllers use a network of resistors and switch between them by rotating a head with an electrode around a plate that has electrical contacts. Mechanical speed controllers are prone to being slow to react because they are actuated by servos, waste energy in the form of heat from the resistors, commonly become dirty and perform intermittently, and lack a dedicated braking ability. They are less expensive than high performance electronic speed controls and usually ship in older hobby-grade models. They are gradually being phased out. Most electric cars up to recently used brushed motors but now many people are turning to brushless motors for their much higher power and because they require much less maintenance. They are rated either in relative turns or Kv. The Kv number tells how many RPM the motor will turn per volt, assuming no load and maximum efficiency. However, the ability of the system to put out power is dependent on the quality of the batteries used, wires and connectors supplying power. A well wired brushed system can outperform a poorly wired brushless system in many cases. Due to their power, brushless motors are also used in bigger monster trucks and 1/8 nitro-powered buggies that have been converted to electric. Some 1/5 scale gas to electric conversions are in production but are uncommon due to high price.

Fuel models

Nitromethane fuel powered models utilize a single servo for throttle and braking control; rotation of the servo in one direction will cause the throttle on the carburetor to open, providing more air and fuel mixture to the internal combustion engine. Rotation of the servo in the other direction causes torque to be applied to a linkage and cam which causes friction with the braking material. The brake is commonly located on the driveshaft or spur gear in some cases and applies stopping power only to the driven wheels.

Fuel engine sizes most often range between .12-.35 cubic inches. This is due to restrictions by the main sanctioning bodies for radio-controlled racing. Many "outlaw" engines are manufactured larger than these, mainly intended for vehicles which will not be used in sanctioned races and therefore do not need to comply with these regulations. Engine size is related to the class of car; 1/10th scale on and off road

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