Water polo is a team water sport. It is the oldest continuous Olympic team sport. The playing team consists of six field players and one goalkeeper with a maximum of six substitutes. The winner of the game is the team that scores more goals. Gameplay involves swimming, players passing the ball while being defended by opponents, and scoring by throwing into a net defended by a goalie. Water polo, therefore, has strong similarities to the land-based game of team handball. The frequency of 'man-up' (or 'power play') situations also draws comparisons with ice hockey.

Overview

See also: Glossary of Water Polo

Seven players from each team (six field players and a goalkeeper) are allowed in the playing area of the pool during game play. Visiting team field players wear numbered and usually white caps, and home team field players wear usually dark blue caps (though any other contrasting colors are now allowed); both goalies wear quartered red caps, numbered "1". Both teams may substitute players. During game play, players enter and exit in the corner of the pool, or in front of their bench; when play is stopped, they may enter or exit anywhere.

The game is divided into four periods; the length depends on the level of play:

The game clock is stopped when the ball is not 'in play' (between a foul being committed and the free throw being taken, and between a goal being scored and the restart). As a result, the average quarter lasts around 12 minutes 'real time'. A team may not have possession of the ball for longer than 30 seconds without shooting for the goal unless an opponent commits an ejection foul. After 30 seconds, possession passes to the other team. However, if a team shoots the ball within the allotted time, and regains control of the ball, the shot clock is reset to 30 seconds. Each team may call 2 one-minute timeouts in the four periods of regulation play, and one timeout if the game goes into overtime. During game play, only the team in possession of the ball may call a timeout.

Dimensions of the water polo pool are not fixed and can vary between 20 x 10 and 30 x 20 meters. Minimum water depth must be least 1.8 meters (6 feet), but this is often waived for age group or high school games if such a facility is unavailable. The goals are 3 meters wide and 90 centimetres high. Water polo balls are generally yellow and of varying size and weight for juniors, women and men. The middle of the pool is designated by a white line. In the past, the pool was divided by 7 and 4 meter lines (distance out from the goal line). This has been merged into one 5 meter line since the 2005-2006 season. Along the side of the pool, the center area between the 5 meter lines is marked by a green line. The "five meters" line is where penalties are shot and it is designated by a yellow line. The "two meters" line is designated with a red line and no player of the attacking team can be inside this line without the ball.

One player on each team is designated the goalkeeper, assigned to deflect or catch any shots at goal. The goalkeeper is the only player who can touch the ball with both hands at any time, and, in a shallow pool, the only player allowed to stand on the bottom.

Players can move the ball by throwing it to a teammate or swimming while pushing the ball in front of them. Players are not permitted to push the ball underwater when being pressured by an opposing player, or push or hold an opposing player unless that player is holding the ball. Fouls are very common, and result in a free throw during which the player cannot shoot at the goal unless beyond the "5 meter" line. If a foul is called outside the 5 meter line, the player is either able to shoot, pass or continue swimming with the ball. Water polo players need remarkable stamina because of the considerable amount of holding and pushing that occurs during the game, some allowed, some unseen or ignored by the referees (usually underwater). Water polo is a physically demanding sport; action is continuous, and players commonly swim 3 kilometers or more during four periods of play.

Water polo is a game requiring excellent eye-hand coordination. The ability to handle and pass the ball flawlessly separates the good teams from the great teams. A pass thrown to a field position player is preferably a "dry pass" (meaning the ball does not touch the water) and allows for optimal speed when passing from player to player with fluid motion between catching and throwing. A "wet pass" is a deliberate pass into the water, just out of reach of the offensive player nearest the goal (the "hole set") and his defender. The hole-set can then lunge towards the ball and out of the water to make a shot or pass. A goal may be scored by any part of the body except a clenched hand, or a foot.

Scoring in water polo can be quite different than in other sports. For example, a "skip" or "bounce shot is fired intentionally at the water with considerable force so it will bounce back up. The ball usually hits the water within a metre of the net, where the goalie cannot anticipate and block the shot. Another shot, called a "lob" is thrown with a large vertical arc. Often these shots are more difficult to stop than a faster shot, as they are usually thrown across a net at such an angle the goalie must not only shift position from one side of the net to the other quickly, but also at the same time propel out of the water more than for other shots. Pump faking is effective when using any kind of shot. The player gets in the position to shoot but stops halfway through the arm-throwing motion, causing the defending goalkeeper to commit too early to block the subsequent shot.

The referee's whistle for a foul is heard much more in water polo than in other sports. A defender will often foul the player with the ball as a tactic to disrupt the opponent's ball movement. Play continues uninterrupted in most cases, but the attacker must now pass the ball or continue swimming instead of taking a shot. (An exception allows players to quickly pick up the ball and shoot if fouled outside of the five meter mark.) However, as in ice hockey, a player caught committing a major foul, is sent out of the playing area with his team a man-down for 20 seconds, but may return sooner if a goal is scored or his team regains possession. If the foul is judged to be brutal, the player is ejected for the remainder of the game, with substitution by another teammate after four minutes have elapsed. A player, coach or spectator can also be ejected for arguing with the referees. During a man up situation resulting from an ejection foul, the attacking team can expect to score by passing around to move the goalkeeper out of position. A player that has been ejected three times must sit out the whole match with substitution.

Basic skills

  • Swimming: Water polo is a team water sport requiring an ability to swim. Field players must swim end to end of a 30-meter pool non-stop many times during a game without touching the sides or bottom of the pool. The front crawl stroke used in water polo differs from the usual swimming style in that water polo players swim with the head out of water at all times to observe the field. The arm stroke used is also a lot shorter and quicker and is used to protect the ball at all times. Backstroke is used by defending field players to track advancing attackers and by the goalie to track the ball after passing. Water polo backstroke differs from swimming backstroke; the player sits almost upright in the water, using eggbeater leg motions with short arm strokes to the side instead of long straight arm strokes. This allows the player to see the play and quickly switch positions. It also allows the player to quickly catch an oncoming pass with a free hand.
  • Ball handling skills: As all field players are only allowed to touch the ball with one hand at a time, they must develop the ability to catch and throw the ball with either hand and also the ability to catch a ball from any direction, including across the body using the momentum of the incoming ball. Experienced water polo players can catch and release a pass or shoot with a single motion. The size of the ball can overwhelm a small child's hand making the sport more suitable for older children. There are also smaller balls that can be used by younger children when playing.
  • Treading water: The most common form of water treading is generally referred to as "egg-beater", named because the circular movement of the legs resembles the motion of an egg-beater. Egg beater is used for most of the match as the players cannot touch the bottom of the pool. The advantage of egg-beater is that it allows the player to maintain a constant position to the water level, and uses less energy than other forms of treading water such as the scissor kick, which result in the player bobbing up and down. It can be used vertically or horizontally. Horizontal egg-beater is used to resist forward motion of an attacking player. Vertical eggbeater is used to maintain a position higher than the opponent. By kicking faster for a brief period the player can get high out of the water (as high as their suit—below their waistline) for a block, pass, or shot.
  • Reflexes and Awareness: At higher levels of the sport the pace of play rapidly increases, so that anticipation and mental preparation is important. "Field sense" (i.e. staying aware of the surroundings) is a major advantage in scoring, even if a player lacks the speed of an opponent.

Positions

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