Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, was released for the Mac in September 2008, and was released for the Wii in November 2009. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Call of Duty: Modern Warfare 2 . The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.
The story takes place in a fictional near-future, where a radical leader has staged a coup d'état in the Middle East, and an "Ultranationalist" movement has instigated a civil war in Russia. The events of the conflicts are seen from the perspectives of an American Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay, multiplayer, and story received particular praise, while criticism targeted what was perceived as an inability to innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, reaching over seven million copies by January 2008, and over 13 million by May 2009.
Gameplay
Call of Duty 4: Modern Warfare is a first-person shooter similar to previous games in the Call of Duty series but set in the present-day instead of World War II.
The game's move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M4A1 carbine, the M203 grenade launcher, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players also have additional abilities, including a grenade launcher attachment, claymores with tripwire-like detonation (appears as a V-shaped motion sensor laser in-game), C-4, night-vision goggles, and the ability to call in airstrikes and an attack helicopter.
The gameplay of Call of Duty 4 shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.
Campaign
Similar to previous games in the series, the player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective can change from one character to another between missions.
Each mission features a series of objectives; the player is led to each objective with the HUD, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. The player is often accompanied by friendly troops, who cannot be issued orders. Laptop computers containing enemy intelligence appear throughout the campaign, and can be collected to unlock game bonuses.
After the credits roll, a special epilogue mission is unlocked for play, featuring an anonymous four-man squad of SAS troops retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.
Multiplayer
Call of Duty 4 features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. Players can call in UAV reconnaissance scans, air strikes, and attack helicopters, either an AH-1 Cobra for S.A.S. or USMC or an Mil Mi-24 for OpFor or Spetsnaz, when they achieve three-, five-, and seven-enemy kill streaks respectively. A game ends when either a team has reached a predefined number of points, or the allotted time expires in which case the team with the most points wins. However in the rare case the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners.
The player's performance in the multiplayer mode is tracked with experience points, earned by taking down other players, completing objectives, or by being a member of a winning team. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to play "Prestige" mode; this resets their level back to 1 and all earned bonuses are lost in exchange for a special in-game insignia. This process can be repeated up to 10 times with a different insignia being given each time, giving the player a total of 604 levels to achieve.
Completing a challenge grants experience points and may unlock weapon attachments. When a player's level increases, it may unlock new weapons, perks, or challenges. At lower experience levels, the player only has access to five pre-determined classes, and cannot create a custom class with the weapon of their choosing. However, as the player advances in levels, they earn the ability to customize their classes. This includes selecting their main weapon, side arm, and special grenade type. Additionally, the player can select a limited number of "perks" that can customize their character further. Perk effects include increasing damage by the player, being able to take more damage, or dropping a live grenade after being killed in an act of martyrdom. The player is also given challenges to attempt, including achieving a certain number of kills with a specific weapon or shooting down a helicopter or performing a number of head shots.
Synopsis
Characters
During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a young SAS member named "Soap" MacTavish for most of the game, starting with his enrollment in 22nd SAS. Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain/Lieutenant Price is an officer of 22 SAS who is playable in a flashback. Price is voiced by actor Billy Murray, most famous for playing Don Beech on the television series The Bill . Yasir Al-Fulani is the president of the unnamed Middle Eastern country mentioned in the game, and is playable only in the game's opening credit sequence before he is executed. The player assumes the role of an American thermal-imaging TV operator aboard an AC-130 gunship during one level, and a British SAS counter-terrorist operative infiltrating a hijacked airliner to save a VIP in the epilogue level.
The game's non-playable characters (NPC) feature prominently in the story. Captain Price (in his NPC capacity) and his right-hand man, Gaz (voiced by Craig Fairbrass), serve as mentors to MacTavish. Jackson's USMC platoon is led by Lieutenant Vasquez (voiced by David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies MacTavish in Russia. Sergeant Kamarov leads the Russian Loyalists that ally with the SAS and USMC forces. Nikolai is a Russian informant who helps the SAS. Captain Macmillan is Price's (then a lieutenant) mentor and commanding officer during the flashback to the assassination attempt on Zakhaev. The villains in the story are Imran Zakhaev, the leader of the Russian Ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party.
Plot
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