Modding the Xbox
I'm going to put some time into this section later. It's a total disgrace right now. 02:47, 14 Mar 2006
I find it strange to have two halo pics. Its not as if this system is a Halo article or system. The pics are also to show the capabilities, like bump mapping and fur shading, which Xbox can do.
I find it a bit strange that the Modding the Xbox section of this article does not include information about www.xbox-scene.com or any of the modchip production teams, such as SmartX or Team Xecuter. Xbox scene has been on of the key players in the Xbox mod scene, and I believe that it is large enough to deserve a section in this part of the article.
In fact, I believe Modding the Xbox is a large enough topic to be another article entirely, with sections dedicated to the major xbox mod sites/mod developers (Including, but not limited to, Xbox-scene.com, Halo-mods.com, xbins.com, Team Xecuter, Team SmartX, Team Xenium, Team Evox, Team UIX, and Team Unleash).
Hunter Killer 03:48, 19 Jun 2005 (UTC)
There definitely is enough information... (No information on Wikipedia about xs or the modchip teams AT ALL! I haven't found a page on it, and I'm curious as to if I should put a page together. Key links would be on Xbox and Modchips. Maybe it hasn't been mentioned for legal reasons? The article would just be informative about the modding community, not instructional as to how to get the Xbox to do illegal things. Besides, there's other sites for that. ;)
In fact I think I'll put at least a Team Xecuter page on my to-do list. Any suggestions, see my talk page. mxdxcxnx T C 08:44, 30 August 2005 (UTC)
I just wanted to point out that this sentence " Probably the most legal way of modding the Xbox is replacing the whole motherboard so that you can install Linux or any other operating system designed for PC without having to hack anything. There are now sites that offer to modify the software on your Xbox for free. Modding your Xbox in this manner will allow you to retain your original Xbox warranty because you are not required to open the console. " is at odds with the information found in the linked article Xbox_motherboard_replacement. Opening the case does void your warranty. I see no other way to get a replacement mini-ITX motherboard into the Xbox. I would edit the article myself, but I just registered for an account. Omtek 11:03, 28 December 2005 (UTC)
No specific topic
Microsoft built the Xbox around industry-standard PC hardware in contrast to the traditionally proprietary design of nearly all other gaming consoles. In spite of (or because of) this, it is the most powerful console when compared to its main competitors, the PlayStation 2 and Gamecube, while remaining price competitive.
The graphics on this page cover the text when viewed with Netscape 4.76
-- bbotbuilder "forgot password at school terminal"
Just an explanation on where the Xbox stands compared to the GameCube as of Nov. 2003: It appears obvious that the Cube's price-slash did propel it forward, but independent sources indicate that it may have only closed a gap that the Xbox held over it this year. I also added a bit of fuzziness to the wording because there are few accurate, independent numbers. For example, Sony claims the PS2 controls at least 3/4 of the market, Nintendo claims 1/3, and doubtless Microsoft also claims somewhere about a 1/3. Before we know it, the Phantom will come out and claim the 60% left over :-). This is typical of the free info, so we have to take it with a grain of salt:
(I also removed the fact that the Xbox console is selling at a loss because it's not significant when the Cube and the PS2 are as well.)
--Mrwojo 19:13, 24 Nov 2003 (UTC)
Oh yes, sources sources, If you go to site 1 thay say that the X-box is doingbetter, if you go to site 2 they say that the 'cube is doing better. But there is no denying that the gamecube is outselling the X-box now, in canada the gamecube is selling 52% out of the consoles, in japan ps2 and gamecube are selling equal. I'll get some sources...
--Peter (maybe I should start an account...)
http://www.gamesindustry.biz/content_page.php?section_name=ret&aid=2824Xbox is falling behind
-- Peter
In the US, that appears to be correct. Globally, it's still not very clear: BBC: "GameCube fights to stay in the game", http://www.pcpro.co.uk/?http://www.pcpro.co.uk/news/news_story.php?id=52428 --Mrwojo 02:40, 18 Jan 2004 (UTC)
I don't feel like adding to the article, but thought this might be of interest to anyone who is so inclined: Xbox lost Microsoft $4 billion over 4 years -- Limulus 12:10, 27 September 2005 (UTC)MICROSOFT is a company with deep pockets, but nevertheless, even we had to suppress a shudder when it was revealed that the Xbox may have lost Microsoft upwards of $4 billion in four years. The company has always been willing to operate at a loss in order to establish itself in the gaming industry, and we reported back in July that they're willing to lose money on the Xbox 360 as well. $4 billion is still a massive loss to be making however, and one has to wonder how long and how much Microsoft bean counters have set aside for the Xbox franchise to start making money.
De Facto Standard?
In 2002, Microsoft released the successful online gaming service "Xbox Live" which quickly became the de facto standard for online gaming. Third party services for online play also exist. In January 2004, Microsoft reported that Xbox Live reached 750,000 subscribers.
Can we really say that Xbox Live is the de facto standard for online gaming? First of all, that should probably read online console gaming, since PC gaming has it's own set of applications. Even that doesn't seem right since neither Sony nor EA, each who have the largest marketshare in their given fields, participate (although that may change after this year's E3). I like Xbox live and I think some mention should be made of it, but I don't think that you can call it a standard due to the fractured nature of the online console gaming community.
Some updates: EA is now going to participate in XBL. Sony has their own online plans, but I don't think it is a viable competitor against XBL. Also, many people are interested in XBL for PC, and MS is making it available via their NextGen initiative.
Exclusive games
Similar issue: on the list of "exclusive games" "released" on XBox, does that wording imply that the games are still only on XBox, or can a reader infer that some (like Halo), were released later on other platforms? --Krupo 02:13, 3 May 2004 (UTC)
Xbox a separate company?
Is there a separate division of Microsoft that makes the Xbox—a separate corporate structure? I'm trying to figure out if it should be listed under Category:Microsoft subsidiaries, or if it's more properly thought of as just a Microsoft product. Postdlf 03:46, 1 Jul 2004 (UTC)
Placing XBox on top of the TV
Just reading the Wiki about the rumour of not placing XBox on top of the TV. Not denying the fact that the cable snap-in will instantly seperate, so it's impossible that the XBox will be yanked off the TV set.
But realistically, you can't play ANY games with any console box on top of the TV, the dangling wires will hang over your TV screen - it just can't be good with any console, (PS2, GC, or XBox)
As an aside, when someone tripped over my controller cable and it 'lizard-tailed', the game paused automatically and waited for me to plug the controller back in. Which I thought was really excellent.
- johnliu
I would have thought the main problem with putting an XBox on top of a TV would be that its vast weight would instantly crush the hapless television :-P Hah hah, sorry, couldn't help myself!
You can place a gamecube on top of a TV due to its low weight and size and wireless controller functionality.
-brett
In my experience, putting consoles on top of TVs creates magnetic interference, a big purple zone on the top of the tv picture.-- Gяaρнic 15:04, 18 June 2006 (UTC)
Xbox logos
If anyone doesn't like the current logo displayed on the article then please feel free to use any of these below. I think using ones with white backgrounds is better because Wikipedia has a light background.
File:Xbox (logo2).jpg File:Xbox (logo1).jpg
Xbox controler information
Here are some pretty surprising figures relating to the XBox controler. The XBox controler has 8 digigtal (binary) buttons: The four that make up the d-pad, the buttons that are part of the sticks (push in), the start, and the back button. The 4 buttons with letters, the black button, the white button and both triggers are 'analog' and return an 8-bit value. (Senses up to 255 levels of pressure) Both of the analog sticks have two axes witch return a 16-bit value. That is thus a total of 8 digital buttons, and 12 analog values. A grand total 136 bits to represent the current state of the controler. (Actually a bit more space is used for no apparent purpose. perhaps for lining the analogs up with a 16-bit boundry?) Source&
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